While ACTASF is intended for use with tabletop miniatures, you could substitute counters for the ships if you want to give the game a try. This preserves their “influence on enemy movement” function. (In effect, there is only one “impulse” per game turn.) Because this is the Star Fleet Universe, special(but simple) rules allow drones that don’t reach a target in one turn to remain on the map and attack on the second turn. ![]() Players alternate moving one ship at a time its full movement, then alternate firing the weapons of one ship at a Your chief engineer is handling that, leaving you to fight the battle.) ACTASF uses a you-go/I-go system. ![]() (If you take some actions that would use a lot of power in FC or SFB, it will slow your ship down (or cause some other penalty) going at high speed blocks some power-intensive actions. There is no energy allocation ships just move and fight. While FCĬan handle a nine-vs.-nine fleet battle in a long evening(SFB needs a whole day), A Call to Arms Star Fleet can resolve a 20-vs.-20 game in a moderate evening’s play. From small skirmishes involving single ships or small squadrons to massive fleets between rival empires, ACTASF allows even the largest fleet battles to be fought in a single evening and the smaller skirmishes can be completed in about an hour.Ī Call to Arms Star Fleet is designed as a simpler and faster-playing fleet-vs.-fleet combat game. Release is expected in November of 2011.This is a miniatures-based game (no hexes, nocounters).Ī Call to Arms: Star Fleet is a hexless, miniatures based game of fleet combat in the Star Fleet Universe. ![]() This is a system designed for massed fleets and allows huge battles to be played in a single evening. Our joint venture with Mongoose includes an entirely new game system using the A CALL TO ARMS system which Mongoose originally created for Babylon Five and has used since then for other projectsincludingNOBLE ARMADA.
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